In my first post I talked about some of design process behind Minion. I started the project in February 2012 and I’ve been working on fine-tuning it and playtesting it since then.
Here at PAX East is the first time doing public playtesting and I’m super excited. I wanted to share a little bit about the ongoing plan for the game and how we’re going to bring it to fruition.
First, I’m working with several artists including the incredible illustrator Tim Park to bring awesome art to Minion. I’m investing as much of my cash as I can afford to try and get the best illustrations, card frames, branding and so on. My goal is to have art for 20 of the funniest cards, and use that as marketing material to help in launching our Kickstarter campaign later this summer.
Once the initial run of art is complete, then I’ll work on the Kickstarter campaign itself. Our target goal isn’t completely solidified yet, as we’re still doing production research and scoping out extraneous needs of the project – we do know that the primary reward tier will be around $30 for a full base set and some extras.
Since I’m not an artist myself, I have to keep busy – and that’s why I’m pleased to announce that I’ll…
Oops, the PAX show floor is opening, gotta jet!